﻿using System;
using System.Collections.Generic;
using UnityEngine;
using ZYLFramework.UI;

namespace Game
{
    public enum EventEnum
    {
        QuitGame,
        RestartGame,
        StartBaseGame,
        Start3dGame,
        AddPawnState,
        UpdatePawnState,
        RemovePawnState,
        SetRoundText,
        SetOverWinText,
        SetDebugInfo
    }
}